OKTAVIA, Chaulina Alfianti; MAULIDI, Rakhmad. PENERAPAN LOGIKA FUZZY SUGENO UNTUK PENENTUAN REWARD PADA GAME EDUKASI AKU BISA. JUTI: Jurnal Ilmiah Teknologi Informasi, [S. l.], v. 17, n. 2, p. 117–124, 2019. DOI: 10.12962/j24068535.v17i2.a825. Disponível em: https://juti.if.its.ac.id/index.php/juti/article/view/825. Acesso em: 6 may. 2026.